Number of Jumps The addition of rage, first introduced in Super Smash Bros. for Nintendo 3DS/Wii U, synergizes well with Pichu's self-inflicted damage and deceptively powerful attacks. Both Pikachu and Pichu have loops that use their neutral or back aerials respectively, but Pikachu's version works on more characters, is more resilient to SDI and is less situational, whereas the only advantage Pichu's version has is that it can rarely transition into a KO immediately. The move can also be used to extend Pichu's recovery, though it does have some lag. Using a Rocket Belt with Pikachu in Mario Galaxy. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; ... Down Smash 8/11/15/19/23 50 -- Invulnerable on frame 7-10. Less ending lag but less shieldstun compared to Pikachu's. Tiers > SSBU > Pichu Pichu's Super Smash Bros. (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl, Battle! Almost all of Pichu's moves are also functionally different, such as down tilt or neutral aerial, making it even more unique. Pichu is the lightest character in the game, Pichu's electric attacks deal recoil damage. For a gallery of Pichu's hitboxes, see here. Pichu does not have access to Pikachu's neutral aerial, which is an incredible combo tool, and Pichu cannot chain four back aerials into each other at low percents to immediately start an edgeguard. Its down tilt now has an electric effect on the opponents it hits. Completing it as Pichu has Pokémon Gold / Pokémon Silver Medley accompany the credits. Can combo at low percentages and edgeguard at higher percents, just like forward aerial. One of the weakest characters in terms of endurance. Ice Climbers (Super Smash Bros. Tosses foe up and headbutts them. in the process (the same voice clip used for its side taunt). Unlockable List of Super Smash Bros. series characters. Furthermore, despite its moveset's higher consistency in regards to power, Pichu's range issues mean it can often have difficulty landing its otherwise powerful KO moves and set-ups, as the former aren't disjointed (with the sole exception, forward smash, still having short range), and the latter are very limited, possessing only up throw to Thunder at mid-high and high percentages, and down tilt to down aerial near the edge at mid-percentages. Voiced by 4% (uncharged), 7.8% (uncharged smash input), 33% (fully charged), 1.8% recoil. Another of Pichu's most notable flaws is that while its very small size results in it being slippery, it also results it in having deceptively short range (much shorter than Pikachu), requiring it to be pretty close to the opponent in order to rack up damage, which can be risky. Yes As such, its primary purpose is to use the cloud's meteor smash properties to combo opponents into the shockwave part of the move when the bolt strikes Pichu - this deals the most damage to Pichu out of all its moves if this happens, so it should be used sparingly. Pichu also gains invincibility at frames 7-10. Pichu is a fictional creature from the Pokémon series. Mobile-friendly Frame Data for Pichu in Super Smash Bros. However, unlike previous clones, Pichu was not given many new unique moves to differentiate it from Pikachu, as the only fully unique moves it has are its forward tilt, up smash, neutral aerial, and edge attack. Ultimate, GameCube Controller Super Smash Bros. Socials~ www.Twitch.tv/gsmvoid www.twitter.com/gsmvoid Hey guys! Pichu's hurtbox is larger, forward smash has more ending lag, its infamously strong forward tilt has less knockback scaling, and almost all of its recoil-inducing attacks deal more recoil damage, noticeably worsening its already abysmal endurance. Does an upward headbutt. This makes it less feasible for Pichu to overuse these attacks in situations that would require their use for best results, as it could put it in a spot where the opponent may even KO Pichu with a strong enough move. Take your favorite fandoms with you and never miss a beat. Autocancels in a short hop with less landing lag than Pikachu's version. Satomi Kōrogi, Pichu's voice actress from the Pokémon anime and Melee, reprises her role with new voice clips. Pichu is capable of killing more reliably than Pikachu at earlier percentages. Additionally, all of Pichu's buffs failed to remove some of its glaring weaknesses, with the biggest being its poor survivability. According to the national PokéDex, Pichu is Pokémon #172. Pichu also gains intangibility for 10 frames if it connects, just like Pikachu. Additionally, with the exception of neutral aerial, almost every other attack in Pichu's moveset has inferior range to Pikachu's equivalent attacks, including all of its tilts and smash attacks, its up aerial and Thunder. The pre-evolutionary form of the popular Pikachu, the Pokédex explains that the electricity pouches on its cheeks are still small and not able to store much electricity yet; because of that, it is not yet skilled at storing electricity. When the bolt hits Pichu, a shockwave is generated than has the potential to KO. In a Stamina match, Pichu cannot be KO'd by its Final Smash, as its HP will never go below 0.1 while the Final Smash is active. Thanks to Pichu's attributes, one of its key strengths is its playstyle versatility - depending on the situation, it can make use of its moveset to adapt and play accordingly. Up Smash: 16.2 % (21.8 %) Pikachu flips over, swinging its tail along with it in an overhead arc. Pichu's main projectile. Ultimate), https://supersmashbros.fandom.com/wiki/Pichu_(Super_Smash_Bros._Ultimate)?oldid=597174. On the other hand, Pichu's neutral attack is mainly used for locking opponents due to its very weak knockback, and dash attack's is mostly used as a fast punish option and its low power can actually allow it to combo, though it can be risky. One of the smallest hurtboxes in the game. Compared to Pikachu's Thunder, Pichu's Thunder has less startup but deals less damage and knockback overall and causes recoil damage. In addition, the 'spiky-eared' variant of Pichu (who appears as a playable character in Ultimate via Pichu's alternate costumes) is also voiced by Kōrogi rather than Shoko Nakagawa, who originally voiced the aforementioned 'spiky-eared' variant in the Pokémon anime's twelfth movie, Pokémon: Arceus and the Jewel of Life. An example of this is its incredibly capable aerial game. However, there are some attacks like back aerial and Skull Bash where Pichu's frame data is worse, and only Pichu's up and down aerials autocancel in a short hop, whereas all of Pikachu's aerials can do so. This page was last edited on November 29, 2020, at 20:55. They may be smaller and cuter, but Pichu is anything but meek in Smash Ultimate. Pikachu and Pichu's combo games are very different, with Pikachu's being much more diverse, but Pichu's being shorter lived in exchange for more damage. A Super Smash Bros. Excitedly jumps up and down while spinning, and ends holding up it's hand. To compensate for this, many of Pichu's electric attacks have either increased damage, knockback (in some cases both), or versatility. Its low ending lag also allows it to set-up into Pichu's moves if it lands during its last frames of activity. Its recoil damage, while slightly toned down compared to Melee, further exacerbates Pichu's already bad survivability. Pichu's appearance has been updated to match its appearance in the more recent games in the Pokémon franchise. •The enemy's electric attacks have increased power, •Take your strongest team into this no-frills battle. Its grab game is also decent - while its grabs are short-ranged, they are very fast and have the lowest ending lag in the game. It is no longer an intentional "joke character" like in Melee; instead, it is now a very polarized glass cannon, akin to a min-maxed version of Pikachu.
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